Format and Signups

Hannibal and Hamilcar  is a strategy game currently published by PHALANX and originally by Avalon Hill as Hannibal: Rome vs. Carthage and also by Valley Games.

For more information about the game from the recent Kickstarter.

The Boardgamegeek page is at: https://boardgamegeek.com/boardgame/227460/hannibal-hamilcar

This PBI (Play by Internet)  tournament is expected to start on or after January 31, 2019 and run through December, 2019.

The scenario will be the full 2nd Punic War Scenario (218 to 201 BC) detailed on page 2 of the Phalanx Scenario Book.

Phalanx and the Boardgame Player’s Association (www.boardgamers.org) will be sponsoring this tournament. BPA membership is required for participation.

Good luck!

To Sign up, post a comment below. Note that first time comments will be moderated so your comment may not appear immediately.

Players of all experience levels welcome!

Tournament Qualifications

Start Dates and Format:

  • This tournament starts on Feb 1, 2019 and is expected to end by December 31, 2019
  • The format will now be Double Elimination.  Each player will be  seeded according to AREA rating, with unrated players randomly seeded below all AREA ranked players.
  • Once a player has lost two games, they are eliminated from the tournament.
  • All games must be played using ACTS or any other  mutually agreed upon method, including vassal, wargameroom or face to face. Note that the GM is unable to adjudicate Vassal, wargameroom or face to face matches.
  • If using ACTS and Vassal/Cyberboard or independent board tracking, players may exchange files periodically to keep boards in sync. If players do not agree on exchanging, mandatory exchange of board positions must be done at the end of each turn. THis can be in the form of a vassal/cyberboard file or text summary of board positions in the ACTS log.
  • The GM must be  set up as the game owner & moderator for each game on ACTS.
  • If the players cannot agree on the format to be used, ACTS is the default and must be used.
  • Any player demonstrating a lack of sportsmanship may be dropped from the tournament without warning at the sole  discretion of the GM.
  • For AREA rating purposes, let the GM know if the two of you have played  an AREA rated game of Hannibal: Rome vs. Carthage previously to this game.
  • Sides for each match will be determined by bidding PCs. Any two opponents may skip the bidding process if they agree to sides upon mutual agreement. Before making this decision, determine  which if any optional adjustments are being used.
  • The lower seeded player  (i.e. higher number) will have the first bid.
  •  Players will bid for the right to choose their preferred side.
  • Rule Edition. The default edition is Phalanx  rule set (equivalent to the web-published Second edition). See Resources below for links to rulebooks, strategy card lists, and player aids.
  • After a game has started, if a player is unable to continue, his opponent will be awarded the victory.

Bidding Process

iTo make a bid, a player clearly states the number  of PCs (minimum of 0) which he is offering and the side he wishes  to play.

ii.  When offered a bid by an opponent, a player must   either accept or raise the bid.

a) Acceptance of the bid allows your opponent to play  the stated side he desires for the stated PC Adjustment

b) Raising the bid amounts to offering a greater bid for   the same stated side. Simply state a higher PC bid than previously mentioned.

iii, When an opponent raises the bid, a player responds   by accepting the new bid or raising the bid. Raising may continue  until one player accepts a bid.

iv.  Bids may be of any amount, but must be in integers (0, 1, 2, etc. ). An opening bid may be zero, but not less than   zero. A raise must exceed the last bid and be an integer.

v. PC Adjustment. After setting up the board for play,  but before the first turn cards are dealt, the player who accepted  his opponent’s bid makes PC adjustments equal to the amount of  the final bid. The player may use each point of the bid to place  one friendly PC or remove one enemy PC (using a combination of  both in the same space if so desired and if more than one PC   was bid). Removed PCs must be non-walled, non-tribe PCs. Once  the PC adjustments are made, the game commences and is scored as usual.

 

Tournament Rules (Apply to all games in this tournament)

1.1 Transport Rule. Carthage can transport 1 CU with a  general and obtain a -­1 drm on the Naval table.

1.2 Mountain Crossings. The modifier for non-Alps mountain pass attrition is mandatory. That is, the modifiers are: Alps = 0; Non-Alps = ­-2

1.3 Movement between straits: per the Phalanx rules, movement along the strait passage between the two cities of Rhegium and Messana only requires control of the originating city. (10.6.2., p.12) Phalanx rules refer specifically to Messana and Rhegium.

1.4 Siege, Retreat Losses, and Naval Movement rolls: Because ACTS does not support specialized dice, use the tables at this clarifications link and use a  6 sided die in ACTS for these rolls.

1.5 Card #30 Carthaginian Siege Train: The Phalanx card text allows placement of up to 4 Siege Trains. Subsequent plays of this card as an event allows placement of a siege train with another army up to the limit of 4. When 4 siege trains are on the board, a subsequent play of the card allows an existing siege train to be moved from one army to another army.

1.6 Special ACTS rule for play of Phillip V: In ACTS, the first play of Philip V as an event should be chosen as an Operations in ACTS so that the card can be kept in the deck. When it is played as an event a 2nd time to end the Macedonian Alliance, it should then be played as event to remove it from the game. This is because of the way ACTS handles event cards, which only allows for one-time removal when played a an event.

Phalanx Edition Optional Rules and Expansions

No optional rules or expansion content which require Phalanx components can be used for the 1st  round of the tournament. Players may opt to use any of the optionals upon mutual agreement that do not require components or cards. Click on the Optional Rule tab for a list of available optional rules.

Links to Resources

 

Error Handling

  • Player A makes an illegal move(s), attack(s), etc.
  • Player B can accept the move as is without changes, or declining this, …
  • Player A must redo the entire move. Once additional cards have been played by the other player, the error stands, so pay attention.
  • If you roll too many dice, ignore the extra ones.
  • If you roll too few dice, the ones you roll count, roll for the missing ones.
  • if you roll for possible response for your opponent and later there is another  possible response and you opponent hasn’t taken any action to accept the first roll then he can choose to make another roll. This can be avoided if you list all possible  interceptions , then make the roll. He would be free to choose any of the possible intercepts if successful.  It isn’t fair to assume you opponent would make the first interception and after rolling for him and  finding that it didn’t succeed, make the balance of you move secure in this knowledge.
  • If a player makes takes an action that could be interrupted, his opponent  is free to play an interrupting card  if at his first opportunity he does so, even in cases where the phasing player has made a roll.  Examples : (1)You make an Amphibious assault and you roll the dice for the assault. Your opponent is still free to play “Severe Storms At Sea” that cancels your move. (2) If your opponent makes a move, you respond and then he continues his move you could not then after seeing  more of his move, play an interrupt card to cancel his move.
  • Battle card error handling. If too few battle cards are drawn for one side or the other, both sides can opt for the following options: (1) Inform the GM and GM will manually deal out extra battle cards off-line and provide them to the players, or (2) if both sides mutually agree, battle cards will be re-dealt and current battle card hands will not be used. If players do not mutually agree, option (1) must be used and the GM informed.
  • If too many strategy cards are drawn or cards are drawn inadvertently, contact the GM to adjust the deck via the ACTS moderation capability. If there is no moderator, players will need to agree on how to handle the mis-draw. If no agreement can be reached, the default will be to take a snapshot of the deck status currently, reshuffle the deck for the next turn and then manually remove any discarded cards when they show up in hands.

Rule disputes

  • Rules disputes will be arbitrated by the GM, or in the case of games involving the GM, by the assistant GM. All rule arbitration decisions of the GM will be final.
  • The GMs and Assistant GMs will be participating in this tournament.
  • E-mail questions to the GM or to the Assistant GM if the game involves the GM.
  • Definitive answers will only come from the GM  (or Assistant GM if the game involves the GM).
  • Questions posted on CSW will not be answered in a timely fashion.

Sportsmanship

  • The primary purpose of the tournament is to provide  competitive recreation.  Stated more explicitly, to have fun in a structured, competitive format. The maximum enjoyment can only be guaranteed when all players agree to exercise exemplary sportsmanship and to play with consideration for their fellow players’ time and interests.
  • The game master and his assistants are happy to provide support to the players whenever any question may arise during the course of play that might possibly lead to hard feelings.   The earlier we are involved, the easier it is to repair a deteriorating situation, correct misimpressions or repair mishandled moves and similar mistakes in play.  It is natural not to want to complain or be perceived as “tattling”, but we encourage players to put aside that reluctance and bring any issue to the game master as soon as it is clear that a mutually satisfactory solution cannot be immediately reached.  This is far more preferable to wasting time and possibly risking an existent or emerging friendship.
  • One element of sportsmanship is respect for the time of all players in the tournament, not just one’s immediate opponent.  The game master will adjudicate unfinished games on the basis of time spent making moves and patterns of time used as described later.  However, no one wants to win (nor lose) on the basis of adjudication, and certainly not on the basis of time vice the merits of the board position.  Therefore, we strongly encourage all players to commit to and maintain a steady pace of play.  The tournament may run almost 2 years for those reaching the final brackets.  That is a long time to expect to play a card per day on average.
  • In practice, the vast majority of games will end long before the 90th day, but one should be mentally prepared to commit to the long haul, or to withdrawing from the tournament should personal commitments take priority over this hobby commitment.  It may seem cruel for the game master to not grant time extensions for the more tragic of life’s events such as deaths, illness, fires and natural disasters.
  • Actuarially speaking, with the number of players enrolled in the tournament, we can be certain that such lamentable events will occur to at least a few of our number.  However, it is also not fair to ask all players to indefinitely extend the tournament to accommodate a stricken player.  This is after all, just a game.  I recommend that a player so afflicted keep their priorities straight and withdraw from the tournament, to try again in the next.
  • However, we also recognize that the recreation provided by our hobby can be a mental health boon to a player who is otherwise in distress.  If that player can remain on, or regain, pace and compete within the time frame, we will be thrilled to provide them respite from their troubles.   Bottom line:  The game master will adjudicate any unfinished games strictly on the basis of time used and patterns of time use; unannounced absences from play of more than 14 days are also grounds for immediate disqualification; no other factors will be considered.

Reporting Results

  • The winning player reports the victory by posting to the tournament site the following. In  addition to reporting the fact of the victory, the following statistical  information is required. Please use the following format.
  • ACTS Game Name:
  • Carthaginian Player Name:
  • Roman Player Name:
  • AREA game of Hannibal:Rome vs. Carthage played before Y/N:
  • Bid for Side, Winning Bid Amount, and Side Chosen:
  • Winning Player:
  • Turn Game Ended:
  • Method of Victory:
    • Resignation
    • Carthage controls all of Italy except Latium
    • Rome sacked
    • Carthage sacked
    • Suit for Peace due to lack of PCs
    • Final province count victory
  • # of Provinces controlled (Winner)
  • # of Provinces controlled (Defeated)
  • Turn Number on which the following occur:
    • Syracuse Joins Carthage
    • Syracuse sacked by Rome
    • Philip Joins Carthage
    • Philip Makes Peace with Rome
    • Death of Hannibal (and circumstances)
    • Death of Africanus (and circumstances)
    • Truce (whether as event or ops)
    • Messenger Intercepted by Rome
    • Messenger Intercepted by Carthage
  • Optional Adjustments Used:
    • List any that are used.

Additionally, please append to your report any interesting information such as unusual card sequences, loss of major battles, particularly interesting plays, significant turning points etc.

 

Disclaimer:

This PBI tournament is for entertainment purposes only. Your participation in this tournament is completely voluntary.

Advertisements

44 Comments to “Format and Signups”

  1. Literally just took the shrink wrap off of this. Whoever plays me should expect a lot of mistakes, but will be compensated with an easy victory!

    My ACTS ID is RobC.

  2. ACTS registered as Michael Mitchell

  3. ACTS – Scipioakland

  4. Have played the game a few times of late, but through Wargameroom or Vassal is a mystery! I’ll pick it up quick, i hope, or end up like Hasdrubal Barca lumbering from one disaster to the next.

    ACTS – Dienekes74

  5. ACTS – Bob Hamel

  6. ACTS Henry Rice

  7. ACTS – id John Sutcliffe

  8. ACTS Greg Ottoman

  9. ACTS Geoff Allbert

  10. I’ll join.
    ACTS George Young

  11. Thanks for running this. ACTS ID is “Sean”

  12. Signing up: ACTS Name is my real name: Daniel Blumentritt

  13. I’m in.

    ACTS Todd Wilde

  14. Long time board gamer. This is one of my top game i would take to a dessert island.

    My ACTS ID is Brotherjacob.

  15. I don’t know this game very well, but I’m in: Ferr1s on ACTS

  16. ACTS username Randy Pippus

  17. sign me up Michael Ussery which is my ACTS name

  18. ACTS Id: Stephane Chevallier

  19. Count me in! Thanks for running this again.
    ACTS ID is dlandel

  20. Sign me up!
    ACTS ID danleader

  21. Please sign me up. My ACTS user name is my name.

  22. Got 5th place 2 years ago at WBC; defeating James Pei. My ACTS ID is Michael Day

  23. Registering to play. ACTS User name: ClaudioC acts mail ID: claudio.ciardelli@gmail.com

  24. James Pei is in. ACTS ID pzhannibal

  25. Hopefully sliding in at the last minute. ACTS username Skaith. Jeff Miller

  26. count me in
    ACTS Pawel Jarosz

  27. Count me in!

    My ACTS ID is pachecoHQ.

  28. I’m in ; ACTS ID is jeanlouisdirion

  29. Still open?
    ACTS ID Marvin Birnbaum

  30. Still taking players?
    always wanted to try this…

    ACTS : damn_dice

  31. I’m in
    ACTS: Mike Kaye

  32. If this is still open, I would like to play. I own the Valley Games version.
    ACTS: maple55

  33. Is it too late to join?
    You can find me on ACTS as Roderick Lee

  34. Looking to join.

  35. Am interested in getting aboard on this….

    You can find me on ACTS as myoshikawa

  36. Count me in
    ACTS: brophym

  37. Acts: KingPut Name: Peter Putnam

  38. I’m game. Never played this version but played AH version. ACTS: Tom Ski

  39. Sign me up

  40. ACTS: Buddy2337 (Andrew Trifan). Looking forward to it!

  41. Notified by email, will join

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: