Q: How do we resolve Siege, Naval Movement, and Battle Retreat rolls in ACTS since specialized dice cannot be configured?

A: Use the following charts and a regular 6 sided die when rolling for Siege, Naval Movement, and Battle in ACTS




Q: The active player’s force enters a space containing an enemy force. An enemy force successfully intercepts into the space. Can the active player’s force back up per 12.5 and not fight a battle?

A: Yes, 12.5 takes precedence as a battle is not started until the active player has declined  the option to back up 1 space.

Q: Do all intercepts and avoid battle attempts have to be declared before any are rolled?

A: Yes, per 10.3.2 all intercept and avoid battle attempts during a given activation must be declared before rolls are made.

Q: A walled city has an enemy force occupying its space but is not besieged? Can it receive reinforcements during the reinforcements phase?

A: Yes, per 6.3, the walled city can receive reinforcements that do not result it in exceeding its capacity (e.g. 2 for all walled cities except for Rome and Carthage, 5 for Rome and Carthage.

Q: A walled city has an enemy force occupying its space but is not besieged? Can a card be played putting reinforcements in the walled city space.

A: Yes, but only up to the capacity of the walled city per 6.3. If the capacity is exceeded, then the reinforcement card cannot be played. Note that some reinforcement card cannot even be played if the space is occupied by enemy CUs.

Q: What happens to a general who loses all his CUs from the battle die roll.

A: If the general’s side had won the battle, the general remains in the battle space alone.  If the general lost the battle, and incurs any CU losses from the retreat die roll or from a subsequent retreat into an enemy controlled or occupied space, the general is displaced or if Hannibal or Scipio Africanus, is eliminated. Note the retreat die is always rolled even if all CUs are lost by the losing side during the battle roll.

Q: Can CUs that were declared to be inside a Walled City during an active player’s movement into the walled city space be counted in a battle if a subsequent intercept is successful by the inactive player? 10.3 indicates that the decision to stay inside or outside a walled city takes place before intercept attempts are resolved.

A: Yes, the intercepting player may add the units inside a Walled City for the ensuring battle, but does not have to do so. Because turns are several months long, an outside force can coordinate with forces inside a Walled City for a battle if so desired.

2 Comments to “Clarifications”

  1. When using ACTS (and getting to the end of the deck)does Carthage always draw its cards FIRST for the next turn?

  2. Thanks for asking Mike. In the ACTS Hannibal module, if there are insufficient cards left in the deck to draw cards for both sides, the discards are reshuffled into the deck prior to any drawing.

    Once the deck is set to reshuffle, ACTS automatically assigns an owner to every card behind the scenes. It does not matter who draws first.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: